The deck plays itself. You design the loop.
Loophunters is a deckbuilding idle roguelike. Draft a sequence of generators, multipliers, and echo triggers, then let the engine run. Stacks compile automatically to reach massive values. Runs take minutes; the passive economy runs all day.
Choose generators, multipliers, and replay chains to build a self-sustaining sequence.
→The engine executes your sequence step-by-step, compiling multipliers and tracking target progress.
→Chain multipliers and echo cards to hit threshold goals and clear the anomaly.
→The loop runs passively in the background. Return to spend collected resources on permanent rate upgrades.
Build your engine from core generators, doublers, and replay chains. The 5 sealed cards are rare payoffs unlocked during active runs to escalate your combos.
A low resonant note. Bleeds +2 Spirit from the air.
Gain 3 Spirit at current resonance without resetting the resonance stack. Useful for carrying multipliers across multiple steps.
Gain +3 Spirit per Hum you've played this run, scaled by resonance.
Double the value of the next card. Stacks exponentially (two chambers = ×4).
The next sound rings ×3 as loud.
Your next 3 gains keep resonance instead of spending it.
Save your current resonance value. Play Anchor again to recall it, allowing you to bridge different setups.
Repeat the last card played. Cannot trigger another Stutter card.
Replay the previous Thread twice, then Refrain returns to your hand — so you can play it again.
Replay the last 2 Threads you played, in order.
5 cards sealed. Find them in the reward pool.
Each anomaly functions as a custom challenge with distinct target scales and rules. Clear them to unlock deeper tiers.
Five remain sealed. Break the first three to open the rest.
No ads. No pay-to-win. It's single-player — money only buys TIME (offline caps) and Echoes. Rate and card power remain 100% skill-driven. Everything purchasable is also earnable just by playing and idling.
Clearing all 8 anomalies unlocks the next prestige depth. Each loop introduces a specific, static penalty rule. Modifiers are deterministic, allowing you to theorycraft builds instead of fighting RNG.
Your active deck resets to starters when loops loop, but permanent upgrades and idle rates persist. The progression meta relies on optimization, passive accumulation, and modifier planning.
Difficulty is learnable. Fixed coefficients, same every run at a given depth. Players theorycraft against the ladder, not against RNG.
Track your progression benchmarks. Unlocked by hitting specific multiplier thresholds, anomaly depths, and economy markers.
Clear your first anomaly
Hit ×16 charged resonance
Hit ×256 multiplier
Clear 10 anomalies
Bank 1,000 Echoes
×1,000+ peak multiplier
100 idle Echoes collected
Top-tier Echo Pack
Coming to iOS. Single-player. No ads, ever. Everything earnable free.
Notify me at launch →