The Loop Cards Anomalies Fair Play The Spiral Enter the Loop
◆ ∞ ◆

LOOPHUNTERS

The deck plays itself. You just break it.

How it works → See the cards
Coming to iOS · Single-player · No ads, ever

// Core Loop

Build a loop. Pull the lever. Watch it break.

Loophunters is a deckbuilding idle roguelike. You draft a deck of builder, payoff, and time cards — then the auto-loop runs itself, stacking multipliers until the numbers go nuclear. A run takes 3–5 minutes. Then it idles all day while you're away.

01
▲▲▲

Draft the Loop

Pick from 15 cards — generators, multipliers, replay chains, risk plays. Build a combo that feeds itself.

02

Auto-Loop On

Pull the lever. The tick engine resolves your deck automatically — resonance stacks, multipliers cascade, goals fill.

03
×∞

Break the Numbers

Square resonance into ×64. Chain Echo Chambers into ×8. Hit the goal gauge. Shatter the anomaly. Spirit explodes.

04

Idle. Go Deeper.

Walk away. Your loop idles — collecting Echoes and Spirit while you're gone. Come back, spend, descend the Spiral.


// Card Arsenal

15 cards. 10 shown. 5 sealed.

Every card is a real mechanic — no flavor-only filler. The 10 below are the foundation: generators, doublers, replay chains, and resonance tools. The 5 sealed cards are the explosive payoff — the ones that turn a solid loop into a universe-breaker. Discover them in the run.

Hum Generator

A low resonant note. Bleeds +2 Spirit from the air.

Greedy Hum Generator

Gain 3 Spirit at current resonance — and keep the resonance instead of spending it. Milk a big multiplier across several plays.

Feedback Loop Generator

Gain +3 Spirit per Hum you've played this run, scaled by resonance.

?
Sealed
Echo Chamber Doubler

The next sound rings ×2 as loud. They stack — two of these = ×4.

Resonant Triad Tripler

The next sound rings ×3 as loud.

?
Sealed
?
Sealed
The Conductor Conductor

Your next 3 gains keep resonance instead of spending it.

Anchor Builder

Bank your current resonance. Play Anchor again to recall it. Park a ×64 stack, build elsewhere, snap it back.

Stutter Echo

Time hiccups. The last thing you played happens again. Can't trigger another Stutter.

Refrain Replay

Replay the previous Thread twice, then Refrain returns to your hand — so you can play it again.

Closed Loop Replay

Replay the last 2 Threads you played, in order.

?
Sealed
?
Sealed
Generators Multipliers & Compounders Replay & Echo Sealed

5 cards sealed. Find them in the reward pool.


// 8 Anomalies

Eight universes to break.

Each anomaly is a self-contained puzzle — a pulse-driven challenge with its own rhythm. Clear all eight and reality re-stitches tighter. The glyphs corrupt as you descend.

The Humming Clock
The Bone Cathedral
The Drowned Archive
? Sealed
? Sealed
? Sealed
? Sealed
? Sealed

Five remain sealed. Break the first three to open the rest.


// The Fair Promise
Single-Player · No P2W

Money buys time.
Never power.

No ads. No pay-to-win. It's single-player — money only buys TIME (offline caps) and Echoes. Rate and card power remain 100% skill-driven. Everything purchasable is also earnable just by playing and idling.

  • Ads interrupting your run
  • Paywalled cards or power
  • Gambling mechanics
  • Energy gates or timers
  • Offline siphon — your loop idles while away
  • Rewarded ads are optional, never forced
  • Everything earnable free. Always.

// The Spiral

Win, and reality re-stitches tighter.

Clear all 8 anomalies and the universe doesn't just reset — it loops back deeper. Each descent adds a new rule to the intervention ladder. Learnable, not random. You theorycraft against it.

LOOP 0 ████████████████████ 100% win LOOP 1 ████████████████████ 100% win LOOP 2 ████████████████████ 100% win LOOP 4 ████████████████████ 100% win LOOP 6 ██████████████████░░ 93% win LOOP 8 ████████████████░░░░ 73% win LOOP 10 ████████████░░░░░░░░ 36% win LOOP 12 ██████░░░░░░░░░░░░░░ 12% win LOOP 15 █░░░░░░░░░░░░░░░░░░░ 2% win ↑ go around again, deeper ↑

What changes each loop

The deck resets to starter every loop — but your echo upgrades and idle rate persist and grow. The meta lives in the casino layer: upgrades, idle, and ladder knowledge. Never a god-deck.

Difficulty is learnable. Fixed coefficients, same every run at a given depth. Players theorycraft against the ladder, not against RNG.

  • Goal scale — goals multiply each loop
  • Pulse loss — anomalies get shorter
  • Spirit tax — banked spirit gets skimmed
  • Multiplier decay — gains erode each pulse

// Badge Chase

8 achievements. Each one a milestone.

Wired directly into the idle engine — they pop when you hit the multiplier, clear anomalies, or cross purchase thresholds. The chase keeps you coming back.

First Thread

Clear your first anomaly

Resonance Lock

Hit ×16 charged resonance

Reality Frays

Hit ×256 multiplier

Loop Apprentice

Clear 10 anomalies

Echo Collector

Bank 1,000 Echoes

The Loop Unbound

×1,000+ peak multiplier

Passive Hunter

100 idle Echoes collected

Singularity Patron

Top-tier Echo Pack


// Stack. Break. Repeat.

Build a loop broken enough
to break the universe.

Coming to iOS. Single-player. No ads, ever. Everything earnable free.

Notify me at launch →