The Loop Cards Anomalies Fair Play The Spiral Enter the Loop
◆ ∞ ◆

LOOPHUNTERS

The deck plays itself. You design the loop.

How it works → See the cards
Coming to iOS · Single-player · No ads, ever

// Core Loop

Draft. Automate. Scale.

Loophunters is a deckbuilding idle roguelike. Draft a sequence of generators, multipliers, and echo triggers, then let the engine run. Stacks compile automatically to reach massive values. Runs take minutes; the passive economy runs all day.

01
▲▲▲

Draft the Deck

Choose generators, multipliers, and replay chains to build a self-sustaining sequence.

02

Automate the Run

The engine executes your sequence step-by-step, compiling multipliers and tracking target progress.

03
×∞

Exceed the Target

Chain multipliers and echo cards to hit threshold goals and clear the anomaly.

04

Idle and Upgrade

The loop runs passively in the background. Return to spend collected resources on permanent rate upgrades.


// Card Arsenal

15 Cards. 10 Starting. 5 Sealed.

Build your engine from core generators, doublers, and replay chains. The 5 sealed cards are rare payoffs unlocked during active runs to escalate your combos.

Hum Generator

A low resonant note. Bleeds +2 Spirit from the air.

Greedy Hum Generator

Gain 3 Spirit at current resonance without resetting the resonance stack. Useful for carrying multipliers across multiple steps.

Feedback Loop Generator

Gain +3 Spirit per Hum you've played this run, scaled by resonance.

?
Sealed
Echo Chamber Doubler

Double the value of the next card. Stacks exponentially (two chambers = ×4).

Resonant Triad Tripler

The next sound rings ×3 as loud.

?
Sealed
?
Sealed
The Conductor Conductor

Your next 3 gains keep resonance instead of spending it.

Anchor Builder

Save your current resonance value. Play Anchor again to recall it, allowing you to bridge different setups.

Stutter Echo

Repeat the last card played. Cannot trigger another Stutter card.

Refrain Replay

Replay the previous Thread twice, then Refrain returns to your hand — so you can play it again.

Closed Loop Replay

Replay the last 2 Threads you played, in order.

?
Sealed
?
Sealed
Generators Multipliers & Compounders Replay & Echo Sealed

5 cards sealed. Find them in the reward pool.


// 8 Anomalies

Eight Progressive Levels.

Each anomaly functions as a custom challenge with distinct target scales and rules. Clear them to unlock deeper tiers.

The Humming Clock
The Bone Cathedral
The Drowned Archive
? Sealed
? Sealed
? Sealed
? Sealed
? Sealed

Five remain sealed. Break the first three to open the rest.


// The Fair Promise
Single-Player · No P2W

Money buys time.
Never power.

No ads. No pay-to-win. It's single-player — money only buys TIME (offline caps) and Echoes. Rate and card power remain 100% skill-driven. Everything purchasable is also earnable just by playing and idling.

  • Ads interrupting your run
  • Paywalled cards or power
  • Gambling mechanics
  • Energy gates or timers
  • Offline siphon — your loop idles while away
  • Rewarded ads are optional, never forced
  • Everything earnable free. Always.

// The Spiral

Win, then loop deeper.

Clearing all 8 anomalies unlocks the next prestige depth. Each loop introduces a specific, static penalty rule. Modifiers are deterministic, allowing you to theorycraft builds instead of fighting RNG.

LOOP 0 ████████████████████ 100% win LOOP 1 ████████████████████ 100% win LOOP 2 ████████████████████ 100% win LOOP 4 ████████████████████ 100% win LOOP 6 ██████████████████░░ 93% win LOOP 8 ████████████████░░░░ 73% win LOOP 10 ████████████░░░░░░░░ 36% win LOOP 12 ██████░░░░░░░░░░░░░░ 12% win LOOP 15 █░░░░░░░░░░░░░░░░░░░ 2% win ↑ go around again, deeper ↑ *with optimal play

Prestige Upgrades

Your active deck resets to starters when loops loop, but permanent upgrades and idle rates persist. The progression meta relies on optimization, passive accumulation, and modifier planning.

Difficulty is learnable. Fixed coefficients, same every run at a given depth. Players theorycraft against the ladder, not against RNG.

  • Goal scale — goals multiply each loop
  • Pulse loss — anomalies get shorter
  • Spirit tax — banked spirit gets skimmed
  • Multiplier decay — gains erode each pulse

// Achievements

8 Milestones.

Track your progression benchmarks. Unlocked by hitting specific multiplier thresholds, anomaly depths, and economy markers.

First Thread

Clear your first anomaly

Resonance Lock

Hit ×16 charged resonance

Reality Frays

Hit ×256 multiplier

Loop Apprentice

Clear 10 anomalies

Echo Collector

Bank 1,000 Echoes

The Loop Unbound

×1,000+ peak multiplier

Passive Hunter

100 idle Echoes collected

Singularity Patron

Top-tier Echo Pack


move your cursor through the void
// Stack. Break. Repeat.

Build a loop broken enough
to break the universe.

Coming to iOS. Single-player. No ads, ever. Everything earnable free.

Notify me at launch →